For developer SuperBot Entertainment, though, there was a task even harder than playing favorites: balancing such a diverse roster. Whereas some characters in Battle Royale have been featured in fighting games before, a few had never even shown themselves capable of violence.
To that end, SuperBot is shedding a little light on the development process – letting gamers in on how they balanced, licensed, and fine-tuned the game that releases later this year. More importantly, it appears they want gamers to know that developing All-Stars Battle Royale was no easy task.
Speaking about the licensing of characters, Game Director Omar Kendall reveals that the hardest characters to develop and balance were the ones that had yet to make official debuts — namely DmC’s version of Dante and Metal Gear Rising: Revengeance’s Raiden. It was hard for Kendall and his team to get approval on skill sets, moves, and abilities when the developers might not have settled on those ideas for their own game.
Additionally, Kendal tells CVG that it was Kratos who gave the development team a lot of trouble because of his large arsenal of weapons and moves. The star of God of War has undergone so many transformations across several different games that it’s hard to pin down just what represents the character. Sure, the ‘Blades of Chaos’ is a perfect place to start, but that can’t be all he’s known for.
Obviously there’s a lot for SuperBot to consider when developing a game like Battle Royale — even if it is ostensibly a Super Smash Bros. clone. From character balancing to making sure the spirit of each character is preserved, there isn’t just one area to focus on. At E3 2012 we weren’t too impressed with some of the SuperBot’s design choices, but further time with game has us coming around. We’ll see how the finished product holds up very soon.
What do you think of SuperBot Entertainment’s interpretation of these beloved first and third party characters? Do you like Battle Royale’s version of Kratos?
PlayStation All-Stars Battle Royale releases November 20, 2012 for the PS3 and Vita.
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Source: CVG